Alta Vista Recording Austin, TX.              

Preparation and Production Tips

  • Rehearse, plan and arrange thoroughly before coming to the studio.
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  • Decide on your approach. Will you cut basic tracks and then come back for  overdubs, or will you record head-on with the entire ensemble (which could still  involve overdubs)? Your engineer must know the final instrumentation to ensure  sufficient tracks. For example, drums may be recorded using 4, 5 or 8 tracks,  depending on their relative importance and the demand for other tracks. Can your  project be done with 8-tracks? It's faster and cheaper than 16 or 24 tracks.
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  • Be sure of the correct keys. Many songs which fall naturally in certain keys  on guitar or keyboard may not be optimal for the vocal. Find the best solution  for vocalists and instrumentalists alike.
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  • Determine ideal tempos using a metronome prior to coming to the studio, then  use the metronome to make sure the songs are counted-off at the correct tempo.  Remember that tempos often are slower for recording than for live performance.
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  • If you plan to use a click track, make sure the rhythm section is  comfortably practiced with it.
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  • Know how each song will be counted-off and ended. A count-off may be  essential to overdubbing. Often the drummer may stick count; a typical common  time 2-bar count would be one  two, one  two  three  (rest). The end  maybe clean or a fade. If clean, allow all sounds to decay thoroughly without  making any extraneous sounds. If faded, allow enough rollover, making sure that  you don't waste your best licks on the end of the fade.
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  • Avoid the long introductions you may use in live performances. (We've  progressed from the needle-drop days of vinyl to the skip track days of CDs. Don't give your listener an excuse to surf your product.)
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  • Time your songs. Although the 3-minute radio model may not be right for you,  neither should a selection be any longer than appropriate  less is more!
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  • Arrange the structure to showcase the lyric and the vocalist, using long  instrumental breaks sparingly  they've all been done!
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  • Plan the instrumentation, still allowing for the tune to develop as  it is being recorded.
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  • Remember that textures can be more open in recordings than for live  performances, since silence can be the most powerful musical statement of all.  Your tracks should breathe and have plenty of air, unless that is inappropriate  to the style.
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  • Each selection should have a dynamic map  the relative volume and  intensity of each section. We recently had a client lay down great basic tracks  that were absolutely "flat-line" in their dynamics. After pointing this out to  the client, we developed the following map: intro at one level - up for the  first verse - up again for the first chorus  back down for the second verse   up for the second chorus  up again for the instrumental ride  back down again  for the third verse  up for the third chorus  up in crescendo for the rollover  outro leading to a climactic ritard ending. Very often different sections of  tunes will have thicker or leaner textures (instrumentation) to achieve this  effect. But you have to record the rhythm tracks with a good dynamic map or the  remix will not support the change of texture.
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  • Know what selections you will be working on at the session. It's best to  start with one that's relatively easy, while you and your musicians are becoming  comfortable with the studio, and the engineer is first getting his sounds. Then  perhaps plunge into your most challenging tune second. In every visit to the  studio, always have a plan B  that song you might switch to if you are not  making progress on the tune you intended.
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  • Bring copies of lyric sheets of all songs for players, producer and  engineer. Lead sheets and/or chord charts can also save time, depending on the  personnel.
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  • Bring and use a tuner.
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  • Make sure your instruments are ready and you have the necessary and spare  supplies:
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    Drummers should inspect their hardware and deal with any  squeaks or creaks; tune their drums; have a variety of sticks and brushes;  perhaps have a second snare. (At Alta Vista, Tom's kit is already set up for the  studio and he has three snares.)
    Guitarists should change strings: check cables and any  effects (we probably have better ones in our racks); bring spare strings, picks  and batteries; perhaps bring multiple guitars.
    Bass players should not change strings (unless you are  going for a very trebly sound), but should clean them down with isopropyl  alcohol; have spares on hand; perhaps bring multiple basses.
    Other instrumentalists should follow the above guidelines  as appropriate to their axe.

     

  • Be on time. That means not early and not late. Make sure you are all  well-rested and well-fed in advance so you're not nodding out from digesting a  plate of enchiladas, nor spacing from hypoglycemia (low blood sugar} from not  eating. Water, coffee and tea will be provided for you, but bring anything else  you want to drink (a small refrigerator is available for you). And of course it  is a myth that musicians record better when they're high.
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  • Vocalists should avoid consuming dairy products before and during a session  (creates excess mucous), nor should they take antihistimines (dries up the  mucous). Avoid very hot and very cold beverages. Room temperature spring water  with a slice of lemon/lime or warm herbal tea with a dollop of honey is best.  Smoking, of course, is horrible for a vocalist  enough said!
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  • In the multitrack environment, we strive for as much separation as possible,  not because bleed is inherently bad, but because it constrains both the overdub  and remix stages. Taking the bass direct, for example, keeps it out of the drum  overheads. Utilizing our amp closet for the electric guitar does the same thing.  Putting a scratch vocalist in isolation in the acoustic lock is another  technique.
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  • If the sound in the room is balanced, the artist(s) may elect to record  without headphones. If headphones are to be used, finding the single best mix  for everyone encourages the individual musicians to play as an ensemble,  i.e., to play in the mix. If needed, Alta Vista can readily provide a  second headphone mix, and with some reconfiguration, even a third. (The fact is  the big kids do it with one mix.) Take the time with the engineer and the  musicians to ensure that cans are a mix, not just a cue. Remember  that headphones with their small speakers so close to the ear are inherently  deficient in low frequencies which is partly why so many bass players go direct  playing in the control room. High quality cup headphones are preferred to  minimize leakage in and out, but vocalists sometimes find their intonation  improves if the pull the cans back from one ear so they are not listening mouth  and head tones separately.
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  • When tracking or overdubbing, avoid making any sounds or utterances other  than the actual performance. It will end up costing you money when the engineer  either has to erase such things or turn them on and off during remix.
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  • Avoid keeping multiple takes of songs or overdubs. They end up costing a lot  of time and money. Making comp (composite) tracks from several guitar or  vocal overdubs may seem easy, but may actually entail extensive and expensive  editing.
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  • Getting it in the mix is another myth. Properly conceived, performed  and recorded parts are what make good recordings. Fixing things, other than  simple edits, is typically more expensive than taking the time to do them right  in the first place.
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  • Twelve selections is the typical offering of a commercial product. If they  can all be recorded in a short span of time at the same studio, the product will  exhibit greater continuity and coherence than if the project is prolonged over  several weeks or months at various locations. If you track all your basics  first, it's often good to finish out a couple of tunes to a very good rough mix,  to test the overall vision and treatment. Rough mixing along the way should be  done, but ideally the final remix for all tunes should be undertaken in the same  session(s).
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  • At your remix session, your engineer will strive to achieve your creative  vision. Heed his/her input, especially on technical matters, but you must be  prepared to make the final decision on all mixes. That should mean one person  who speaks for the act  no mixing by committee. In lieu of a  designated or hired producer, someone must take charge to say yay or nay  it is not the engineer's function. Your engineer will listen to the mix  loudly and softly; in stereo and mono; on control monitors, studio monitors  (more closely emulating home stereos) and on small speakers (more closely  resembling auto, boombox and computer playback systems). In any case, the  engineer will ask you to listen carefully and approve or disapprove the recorded  mix before moving on to the next selection and setup.
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  • Plan the sequence of the mixed master. The general trade-off is between  continuity and contrast with respect to key, tempo, feel, meter, mode, mood,  texture, etc.
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  • We mix to an Alesis MasterLink HD recorder (24-bit word length/48kHz sample  rate), with the ability to sequence the selections, create appropriate segues  and apply some DSP (Digital Signal Processing: compression, equalization,  look-ahead limiting, track fades in/out and normalization). We then burn you two  Red Book audio CDs  a production master (to be used for duplication) and  a safety master (to be stored securely in the event of loss or corruption  of the production master). Or we can simply transfer the mixes to either DAT or  CD24s which you can then take to any of the quality mastering studios in Austin.
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  • We pride ourselves on the accuracy of our control room monitoring  environment, and we have a simple formula for successful recording: good  sounding sound sources in a good sounding acoustic space with the right  microphones in the right places into the right mic preamps with the right trim  of the gain-chains for optimal fidelity!
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  • Ray Charles said it best: "Play in time, in tune and with feeling." Playing  in time and in tune are critical, but not at the expense of feeling.  After all, it's not sound we're recording as much as emotion. Gettin' right  ain't gettin' it good.

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